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中国掼蛋研究院发布《掼蛋娱乐规则(中英文)版》
2020-02-14 15:51:12

     近期,为了进一步推动规范化推广掼蛋文化,中国掼蛋研究院发布了《掼蛋娱乐规则(中英文)版》。


一、扑克牌与座位

掼蛋使用两副扑克牌,每副牌54张,全副牌一共108张牌,每位牌手27张。

掼蛋通常在正方形桌面进行,一桌四位牌手,以自然方向或者指定方向为东,牌手按方位入座,东、西两位牌手搭档为一方,南、北两位牌手搭档为另一方。牌手本人为本家,位于对面的同伴为对家,位于左方的对手为上家,位于右方的对手为下家。本家和对家为己方,上家和下家为对方。


二、牌型与牌点

掼蛋牌面分为黑桃♠、红心♥、方块、梅花♣四种花色牌和小王、大王两种王牌,全副牌有每种花色牌各26张(2、3、4、5、6、7、8、9、10、J、Q、K、A,各2张),小王、大王各2张,一共108张。

1、掼蛋牌型

1)单张:任意一张牌。

2)对子:两张牌点相同的牌,包括两张大王和两张小王。

3)三连对:三个牌点相邻对子。

4)三同张:三张牌点相同的牌。(也称三不带)

5)二连三(钢板):两个牌点相邻的三同张牌。

6)三带二:一个三同张和一个对子。(也称三带两)

7)顺子:五张牌点相邻的单张。

8)同花顺(火箭):花色相同的顺子。

9)炸弹:四张或四张以上牌点相同的单张。

10)四大天王(天王炸):大王、小王各两张。

2、级牌与红心级牌

1)牌点与上副牌上游所升至级数相同的所有花色牌为级牌,首副牌的级牌为2。级牌小于小王大于其它花色牌,也可以按照牌点数字的自然顺序插在顺子、同花顺、三连对、钢板等牌型中使用。

2)红心级牌,俗称逢人配,可以和任意牌点的花色牌搭配成合理牌型使用。

3)红心级牌组牌有多种配法时默认配成最大牌,如果不是配最大牌打出的同时需要说明清楚。

如级牌为5,红心级牌(逢人配)用法示例

组对:J+♥5=JJ

组三带二:K+K+♥5+2+2默认配作KKK22,也可声明配作222KK。

8+8+8+♥5+Q=888QQ

组同花顺:♣7+♣8+♥5+♣10+♣J=同花顺♣78910J

组炸弹:3+3+♥5+♥5=3333

逢人配和其他牌配合使用才能变化,作单牌时只能算级牌。

3、牌点大小

1)牌点由大到小排列为:大王、小王、级牌、A、K、Q、J、10、9、8、7、6、5、4、3、2。A在搭配成三连对、二连三、顺子、同花顺时,可作1。

2)单张、对子、三连对、三同张、二连三、三带二、顺子,同牌型比较牌点大小,牌型之间不能压牌。三带二仅比较三同张牌点大小。

3)炸弹:张数多者大,张数相同比较牌点大小。炸弹可压单张、对子、三连对、三同张、二连三、三带二、顺子等牌型。超过5张的炸弹可以压同花顺。

4)同花顺:比较牌点大小。同花顺可压不超过5张的炸弹。

5)四大天王:可压所有牌型。


三、掼蛋的玩法

1)洗牌与切牌

首副牌,由东家洗牌,南家切牌并翻出一张牌(如翻出的牌为王牌或红心2,则重切重翻)。从南家开始,依翻出牌张的牌点,按逆时针方向点数出首抓者,抓到翻出牌张者首圈领出牌。第二副牌开始,由上游的上家洗牌,上游切牌,下游首抓,双下时上游的下家首抓。

2)出牌与压牌

出牌以逆时针为序,领出者可出任意牌型的一手牌,各家依次跟出牌点、牌型更大的一手牌进行压制(压牌),或放弃不出(过牌),牌手放弃出牌应以语言“过”、“不要”,或以手敲击桌面的方式来表示,如其余各家均放弃不出,则由最后出牌者下一圈领出牌;若此时最后出牌者已出完全手牌,则由己方同伴承接下一圈领出牌(对家借风)。重复以上程序直至全副牌出完。

一副牌中,按牌手出完各自全手牌的先后,称为上游、二游、三游、下游。如一方两位牌手获得上游、二游,则对方称为双下。

3)报牌

牌手在出完一手牌后,如手中剩余牌不超过10张,应立即将报牌卡置于报牌区,并准确、清楚报出剩余张数。

4)升级

掼蛋级数:从2至A的从小到大依次排列的每一个序数,包括2、3、4、5、6、7、8、9、10、J、Q、K、A共十三个级数。只有上游方可以升级,同伴二游升3级,同伴三游升2级,同伴下游升1级。

5)贡还牌与抗贡

从第二副牌开始,在出牌前,由上副牌的下游向上游进贡全手牌中牌点最大的一张牌(红心级牌除外),上游选择全手牌中任意一张牌点不得超过10的牌还给下游。首圈由下游领出牌。

如上副牌出现双下,则双下方两位牌手均向对方进贡。上游选择牌点较大的进贡者,同伴选择牌点较小的进贡者,并对应还牌。

若牌点相同,则按顺时针方向进贡,对应还牌。(简记为:贡左还右。牌点相同,贡牌给左手的上家,还牌给右手的下家。)

还牌时,应将牌面向下,两位进贡者同时亮牌。还牌后,均由进贡给上游者首圈领出牌。

如应进贡者(下游或双下方)抓到两个大王,则不须进贡(抗贡)。首圈由上游领出牌。

1. 

6)借风

2. 

    上游或者二游出完最后一手牌后,无人压牌,则下一圈牌由其搭档领出。

7)胜负

A级必打,一家上游,且必须同伴获得二游或三游,才能打过A级。先打过A级的一方获胜。

以上玩法是掼蛋的计局制娱乐规则。正式比赛规则可参考:江苏省社体中心出台的《江苏省掼蛋竞赛简易规则》)和国家体育总局棋牌中心出台的《淮安掼蛋竞赛规则》。


Rules of Guandan

Cards and Seats

A double deck of standard international cards is used, jokers included. There are 108 cards in the deck altogether, each player having 27 cards. 

Guandan is played on a single, square table by four players. Players are divided into two partnerships with partners sitting opposite each other. Four layers are named as the North (N), the West (W), the South (S) and the East (E) according to their sitting position around the table. Players will first assign one orientation as the East either randomly or using the true East, then seat themselves around the table. In this case, players E and W form one team whereas players S and N form the opponent team. For any player, he/she is the Me of him- or herself; the player sitting opposite is the Partner; the player to the left is the Left Hand; and the player to the right is the Right Hand.


Card Types and Scoring

There are four suits in the cards: Spades ♠, Hearts ♥, Diamonds ♦ and Clubs ♣, together with the 2 red jokers and 2 black jokers. Each suit has 26 cards (2, 3, 4, 5, 6, 7, 8, 9, 10, J Q, K and A, 2 for each). There is no difference in denomination suit in Guandan other than in Bridge.

Card Types

1. 

Single Cards

2. 

Single cards are any single card in the deck and are ranked in Level Order.

1. 

Pairs

2. 

A Pair consists of two single cards with the same rank, ranked in Level Order.

1. 

Tubes

2. 

A Tube consist of three consecutive pairs in Natural Order, ranked in Level Order.

1. 

Triples

2. 

A Triple consists of three single cards of the same rank, ranked in Level Order.

1. 

Plates

2. 

A plate consists of two consecutive Triples in Natural Order, ranked in Level Order.

1. 

Full Houses

2. 

A Full House consists of a Triple and a Pair and is ranked by the Triple in Level Order.

1. 

Straights

2. 

A straight consists of five (five only ,no more no less) single cards which are consecutive in Natural Order.It is ranked by the highest card in Level Order.

1. 

Straight Flushes (Flushes)

2. 

A Straight Flush (Flush) consists of five consecutive cards of the same suit in Natural Order.

1. 

Bombs (Quadruples, Quintuples, Sextuples, Septuples, Octuples, Nonuples and Decuples)

2. 

A Bomb can be (ranking from lowest to highest) a Quadruple, a Quintuple, a Sextuple, a Septuple, an Octuple, a Nonuples or a Decuple, consisting of respectively four, five, six, seven, eight, nine or ten cards of equal rank. Bombs consisting of sets of equal ranked cards are ranked within their types in Level Order in the same way as single cards. Bombs of Level Cards ranks as the highest. In addition, Straight Flushes are special bombs ranked between Quituples and Sextuples.

1. 

Joker Bomb

2. 

The Joker Bomb consists of two Black Jokers and two Red Jokers and is the highest ranked Bomb.

Level Cards and Wild Cards

1. 

Level Cards

2. 

In the second and subsequent rounds, the winners of the previous round are the declarers and their level determines the level of the round. Cards of the rank that is equal to the level of the round have special powers in the play. These cards are called Level Cards. The first round is always played at Level 2.

Level Cards rank just below the Jokers and above the Aces. Level Cards can also be used at their ranks in Natural Order when making up a combination, such as the Straights, Flushes, Tubes and Plates.

1. 

Wild Cards

2. 

Wild Cards are the Level Cards in Heart (♥Level Cards). They can be used in place of any cards needed to make up a combination except for Jokers. When played as a Single Card, the Wild Card is only counted as the ordinary Level Card.

1. 

When more than one combination can be made up using Wild Cards, the highest ranked combination is accepted as default unless clarified by the player. 

2. 

Examples: When playing at Level 5, ♥5 is the Wild Card,


Ranking

1. 

Natural Order

2. 

The basic rank of the cards is, from high to low, Red Joker (Big Joker), Black Joker (Little Joker), A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, (A). This will be called the Natural Order of the cards. When forming Tubes, Plates, Straights or Flushes, Aces can be used as low cards (the 1), below the 2.

Level Order

In the second and subsequent rounds, Level Cards rank between the Black Joker and Ace. The Level Order of the cards is, from high to low, Red Joker (Big Joker), Black Joker (Little Joker), Level Card, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, (A).

1. 

For Single Cards, Pairs, Tubes, Triples, Plates, Full Houses and Straights, cards can only cover within the same card type. Cards with different types cannot beat each other. For Full Houses, they are ranked by the Triples in Level Order.

2. 

Bombs with more cards can cover Bombs with fewer cards. Bombs are ranked as, from low to high, Quadruples, Quintuples, Sextuples, Septuples, Octuples, Nonuples, Decuples. Bombs of the same type (i.e., with the same amount of cards) are ranked in the Level Order. Straight Flushes are ranked between Quituples and Sextuples. And the Joker Bomb is the highest bomb.

Bombs can beat any card types: Single Cards, Pairs, Tubes, Triples, Plates, Full Houses and Straights for most cases. Bombs with more than 5 cards can beat Flushes

1. 

Flushes are ranked in Natural Order. Flushes cannot beat Bombs with more 5 cards.

2. 

3. 

Joker Bomb can beat any card types.

4. 

Playing Guandan

I. 

Shuffling and Cutting

II. 

For the first round of the game, the E-seated player (the East) shuffles the deck. After the shuffle, the deck is placed facing down as a pile in the center of the table. Next, the S-seated player (the South) cuts the deck into two piles then draws one card from them and flip it face up (repeat the cut and drawing if the card was Joker or wild card). Players will determine the start point of drawing by counting counterclockwise from the South according to the points on the faced card. The player who drew the faced card will open the play.

From the second round onward, the results of the previous round determines who shuffles, who cuts, who draws first and who opens the play. The player who finished first is called the Banker; whereas the player who last finished is called the Dweller. The Banker will cut and the Left Hand of the Banker will shuffle the deck. The Dweller will be the first to draw. When there is a Double-Dweller, the Right Hand of the Banker will draw first.

I. 

Playing

II. 

Players will play in counterclockwise order. The player leading the first trick can play any type of the cards from his or her hand, the other players play or pass in turn in counterclockwise order. Players want to pass are required to say “Pass” or knock the table to let the other players know. A trick continues for as many circuits as needed until three players pass in succession; and the player who played the last card(s) to the trick leads to the next trick. If the player whose turn to lead has no cards left, the lead passes to that player’s Partner. The play continues until three players running out of their cards .


In the play, players can be the Banker (first one finishing the cards), the Follower (second one finishing the cards), the Third (third one finishing the cards) and the Dweller (last one finishing the cards) in the sequence of finishing the cards. If the player and his/her partner are the Banker and Follower, their opponents are called the Double-Dweller. 

I. 

Reporting

II. 

Any player who has 10 cards or fewer must report exactly how many cards he/she still holds and place the signal card in the Reporting Area.

I. 

Scoring (Promoting)

II. 

In Guandan, a team’s score is expressed as the Level. There are 13 levels in total, corresponding to the card ranks from 2 up to A (2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A). Only the team of the Banker promotes. A team can be promoted by three levels when the Banker’s partner is the Follower; by two levels when the Banker’s partner is the Third; by one level when the Banker’s partner is the Dweller. 

I. 

Tributing

II. 

From the second round on, before the first trick begins, the Dweller of the previous round have to pay Tribute to the Banker by giving his/her highest ranked single card other than the wild card face up. In return, the Banker will give one single card with a point no higher than 10(10 included) from his hand. The Dweller will lead to the first trick. 

If there is Double-Dweller in the previous round, both the Third and the Dweller will pay Tribute. The Banker will accept higher ranked Tribute and his partner will get the other. Both the Banker and the Follower return cards as described above.

If the Tributes are ranked the same, the Third and the Dweller pay their Tributes to the Left Hand, the Banker and the Follower return their cards face down to the Right Hand. After tributing and returning, the Third and the Dweller flip the cards face up simultaneously. The one who pay Tribute to the Banker will lead to the first trick.

If the player(s) who should pay Tribute(s) holds two Big Jokers, the Tribute(s) is cancelled.

I. 

Leading

II. 

If the trick ends after the Banker or the Follower finishing the cards, his/her partner will lead to the next trick.

I. 

Decisive Battle

II. 

In a Game-based tournament, a team only wins the game if 1) it wins on Level A; 2) and the Banker’s partner is the Follower or the Third. The team first promoted to then win on Level A is the big winner.

The Rules of Guandan stated above is the playing rules of a Game-based Guandan tournament. There are also Time-based tournament and Round-based tournament. Official competition rules can refer to the ‘Jiangsu Guandan Competition Rules & Regulations’ by the Jiangsu Social Sports Center and the ‘Huai'an Guandan Competition Rules & Regulations’ by the Chess and Cards Management Department of General Administration of Sport of China.